29/11/2012
This week:
-Started working with 3ds Max
-working on tutorials from online, and book "3ds max modelling for games by Andrew Gahan"
-created and rendered a box, and began to learn the tools to make an non-rendered, plain house.
To do:
-progress 3DS max skills to begin producing higher detail/relevant assets
-produce a character for mutant / human and begin terrain building
-agree a render style with to be used across all assets.
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