Friday, 15 March 2013

Master map and Game.dll


Game.dll

I have uploaded the latest version of Game.dll to our dropbox. You'll find it here:


It's far from finished but it provides a good indication of the view and mechanics, so it will help you put things in context. The camera is pretty much done, but the movement is rather retarded atm as it doesn't use the AI (working on it). Also this only affects the launcher.

To use make a backup of CryGame.dll in bin32/bin64 folder and replace it with this file.

Map


I put the map on github at:

https://github.com/jholownia/hotwmap

I think the map is too big now. The previous one was 256x256 and this one is 512x512 and everything looks a bit out of scale, but have a look yourself.

Thursday, 14 March 2013

Brraaaaainnnss

I should have him fully walking by tomorrow. Animating someone herpling on the spot is unnerving - I might just make him move forward in the scene to get the visuals right, then just translate him to the middle to have him do it on the spot.

UPDATE:


I exported the model into Maya and Greg said to stick on a random texture - turns out algae makes an awesome mummified corpse look. I was scrolling through the list, and stumbled across an animated algae texture... kinda looks like a cloud of infection. Could work instead of a texture! ^_^