Thursday, 14 March 2013

Brraaaaainnnss

I should have him fully walking by tomorrow. Animating someone herpling on the spot is unnerving - I might just make him move forward in the scene to get the visuals right, then just translate him to the middle to have him do it on the spot.

UPDATE:


I exported the model into Maya and Greg said to stick on a random texture - turns out algae makes an awesome mummified corpse look. I was scrolling through the list, and stumbled across an animated algae texture... kinda looks like a cloud of infection. Could work instead of a texture! ^_^

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