Thursday, 29 November 2012

Into the belly of the beast

Modelling has been going terribly! (Then I remembered about Sculptris...)
My progress over the last week has been dire. From being distracted by other courseworks to not getting along with the Blender and Autodesk tools, I've achieved very little over the past week. However, last night I remembered a tool I once used: Sculptris (which I've heard compared to Zbrush, so I should probably check that out too). In just over an hour, I've sculpted the crude head of a monster! I'm far from done, but the tool is amazing and I'm really driven at the moment.

Over the next week:
-Finalize the head and build the body.
-Create a set of animations (movement and idle at minimum).
-Concept a skill set/set of abilities.


Greg - progress update

29/11/2012
This week:
-Started working with 3ds Max
-working on tutorials from online, and book "3ds max modelling for games by Andrew Gahan"
-created and rendered a box, and began to learn the tools to make an non-rendered, plain house.

To do:
-progress 3DS max skills to begin producing higher detail/relevant assets
-produce a character for mutant / human and begin terrain building
-agree a render style with to be used across all assets.