Friday, 15 March 2013

Master map and Game.dll


Game.dll

I have uploaded the latest version of Game.dll to our dropbox. You'll find it here:


It's far from finished but it provides a good indication of the view and mechanics, so it will help you put things in context. The camera is pretty much done, but the movement is rather retarded atm as it doesn't use the AI (working on it). Also this only affects the launcher.

To use make a backup of CryGame.dll in bin32/bin64 folder and replace it with this file.

Map


I put the map on github at:

https://github.com/jholownia/hotwmap

I think the map is too big now. The previous one was 256x256 and this one is 512x512 and everything looks a bit out of scale, but have a look yourself.


In case you've not used git and github before here are full setup instructions:

1. Download and install git for windows.

2. Set it up:
git config --global user.name "your name"
git config --global user.email "your@email"
3. Create GitHub account and let me know your username so I can add you to the repository.


5. Go to game/levels in CryEngine and create foldera named "campus"

6. Run git bash inside this folder:
git init
git remote add origin git@github.com:jholownia/hotwmap.git
git pull origin master

Now you'll have the latest version of the map in campus folder.


Workflow

Before starting to work on the map run git bash in map folder and make sure you have the latest version:
git pull origin master
After you're done working commit your changes:
git add .
git commit -m "Added radioactive waste in spawning area."
git push origin master


Autoexec.cfg

To makes things easier create a file called autoexec.cfg in your CryEngine folder and put this line inside:
map campus
Now when you start the launcher it will automatically load campus map.


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