Thursday, 6 December 2012

Basic gameplay mechanics

After playing for some time with the CryEngine 3 editor I managed to create the following map:


This is probably as much as can be achieved with flowgaphs alone.

Main features:

  • Top-down, RTS style camera controlled with keyboard
  • Point-and-click type movement with an AI character controlled by mouse
  • Basic pathfinding
  • Two fractions hostile against each other
  • Minions spawning from opposite sides of the map and attacking each other
As the mechanics is build on top of the engine that is meant primarily for FPS games making it more suitable for our game will require some serious modifications at the code level.


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