- Agree on a naming convention for assets: I.e. MESH_Character_Zombie_01 etc. (I'll discuss this with Jan in person soon)
- We are to White box EVERYTHING by next week to make a very basic place holder of every piece of content so that we can reach a first playable ASAP.
- Greg: make a placeholder of all of the terrain and export to CryEngine
- Tom: make placeholders of all the Characters and units for the game (and projectiles/skills?)
- Jayden: make place holder UI assets inc mini-map, HP, Mana and exp bars
- Jan: look at the list of mechanics, check the list is correct and have fun coding.
- We need to decide on the actual boundaries of the map as well as layout. but for the time being I (Greg) will make the white box version and get it into cry engine and we can change it from there.
- The elevation probably needs to be kept flat / to a minimum due to not having Y-axis aiming due to our view point.
- We need to get all of this into pivotal (again that's me probably) so keep checking.
- Tom is going to work on character concept art, and Ewan thinks we should probably focus on the Zombie because we don't have any model for that whereas we have a human prefab in cryengine already.
Things to note: (all Art related today)
- Textures should be to a power of 2 (128-256-512px etc but not necessarily square, so 256x1024 is okay)
- http://www.3dtotal.com/index_tutorial_detailed.php?roPos=1&catDisplay=1&id=1007#.UQf2-r_ZbF0 Joan of arc modelling tutorial for poly only modelling
- Dishonored modelling with zBrush: http://www.zbrushcentral.com/showthread.php?175208-Dishonored-The-Character-Art
- zBrush tutorials: http://www.pixologic.com/zclassroom/homeroom/lesson/military-character-assets-with-joseph-drust/
- zBrush dishonored timelapse: http://www.youtube.com/watch?v=RJpRyOPBUYE
- Joan of arc Maya tutorial: http://www.3dtotal.com/tutorial/ebook_tutorials/joan_of_arc/joan_of_arc_maya/part_01/joa_maya_part_01_01.php
- Advanced skeleton for animation rigging: http://www.creativecrash.com/downloads/advancedskeleton
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