Tuesday, 5 February 2013

05/02/13 progress meeting

From last week:

  • managed to achieve creating all of the white-box assets, but did not get them into the engine as planned
  • new pivotal is up and running and will be completed with the next phase of tasks soon
This week's goals:
  • fill out the rest of pivotal
  • get all white-boxed assets into cry engine
  • concept art for the map (greg) and characters/units (tom)
  • create draft designs for the UI (jayden/group input)
  • Code the camera into the engine + work on click to move (jan)
Feedback:
  • sounds like we're on the right path, but time seems tight
  • definitely need to set milestones for when each phase of preproduction/production should be completed
  • looked at learning outcomes somewhat

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