- storyboards are fine (seems like we know where we're going?)
- May be beneficial to get a 'Metric Handbook' - a architecture guide for stand dimensions of buildings
- Should consider to what point each area of the map should be completed i.e. all modelled vs partially completed but with portfolio pieces completed - possibly one well done area for tutorial?
- Blocking off the edges of the map (which we considered) can be improved with a background/skybox wrap around the horizon of the map, also terrain should extend out of the playable area (no invisible walls)
- each task can be broken down into levels of completion i.e. for modelling boxed -> modelled -> finished(textured, in engine) and a total time scoped out for each task
Aims for next week:
- work on white-box map based on a Google-maps layout of campus
- compile list of assets and tasks to to made/completed in detail
- fill out pivotal tracker and allocate this weeks tasks
NOTES:
- Our pivotal may have expired: will ask Dan if we ever see him
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