Thursday, 24 January 2013

White-boxing: Maya first impression

I just got Maya today and decided to try it out. I've only spent an hour or so learning the tools and looking at tutorials but I certainly prefer it over 3DS Max so far.

Here's a little preview of what I'm working on, nothing spectacular, but I've been looking at optimising the poly's etc. so there's a little more than it seems. We'll have to see how much elevation we can incorporate without breaking the point-click movement...have to start somewhere though! so going with the uni campus idea for the moment.

Once I've finished these basic outlines I'll look at porting into CryEngine.

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