Monday, 28 January 2013

It's alive! (sort of)


After spending well over an hour (probably closer to two, and this is take 2) just getting the split tool to work (that's the one where it draws a line across) -- things finally started to shape up (pun intended)!


I'm still in a foul mood with Maya's interface not meeting the standards I've adopted from other applications (such as the mouse controlling the camera by default - darn that Alt key)... but I'm getting there, slowly. 

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