Monday, 28 January 2013

Map Progress update 2

Made considerable progress with my ability to use the tools in Maya now so getting along at a better pace: so here:

I've been able to start to using more interesting shapes than boxes too! (oh boy, little things. Got to start somewhere...)

Will look into porting to CryEngine tomorrow. A few more details like the boundary to the park, the walls of the reservoir and benches etc. can be added soon to flesh out the map as well as the roads. In terms of height (including stairs and ramps) we will have to agree a limit to that (possibly testing it in CryEngine) as I feel too steeper slopes and variance in height may effect the ability to see the map well or limit movement as well as making shooting more difficult to manage (whereas flat works fine with out current efforts).

No comments:

Post a Comment